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Author Topic: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA  (Read 73458 times)

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WindWpn

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #120 on: August 20, 2013, 08:30:24 AM »

Seeing multiple reports of this error in the console:
Code: [Select]
com.maddox.il2.engine.ActorException: Hook: _MGUN06 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.objects.air.CockpitBF_110E1_Gunner.interpTick(CockpitBF_110E1_Gunner.java:127)

Looks like something off on the cockpit gunner seat for the E1, though I was flying F in gunner seat?

~S~
wind
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Stefan SG

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #121 on: September 21, 2013, 10:41:44 AM »

Please find updated version of Bf-110 mod for 4.12.1/ModAct 5.22. Now it works regardless of installation of SAS AI mod.
Bf-110s are equipped with cockpit textures of Greif11. Also Gun Pods and Bomb Racks of Bf-110E-1/F-2 work like the ones of Bf-110G-2.

https://www.mediafire.com/download/cy2dwd5a6wl1b72/Bf-110_Family_for_4.12.1_Ver.3.zip

No Pods


MG151/20 Gun Pod


Bombs Rack

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BravoFxTrt

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #122 on: September 21, 2013, 10:45:30 AM »

Stefan, your the Man, thanks Buddy!!!
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Docholiday

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #123 on: September 24, 2013, 05:17:33 AM »

Please find updated version of Bf-110 mod for 4.12.1/ModAct 5.22. Not it works regardless of installation of SAS AI mod.
Bf-110s are equipped with cockpit textures of Greif11. Also Gun Pods and Bomb Racks of Bf-110E-1/F-2 work like the ones of Bf-110G-2.

Hallo Stefan.

Great work !!!!

Some time agoo I made a really smal 3dfix for this great Bf-110 Pack:   I gave the Bf-110F  the round Spinners they had in reality.  It is included in the last DBW version too.

Could You please ad the round spinners for the Bf-110F too ??  Then this pack woulf be perfect ! ;)


already Thx in advance  8)

Doc
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Stefan SG

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #124 on: September 24, 2013, 05:56:57 AM »

Dear Doc,

Thank You for Yr kind reply.
I remember Yr great fix, but I couldn't find it anywhere. Existing links are dead. Unfortunatelly I found that I haven't this file in my computer too although I had downloaded it. I'll try to extract it from DBW. But if it is possible for You, let me ask You give link for Yr good fix and it will be included into Bf-110 pack immediatelly.

Stefan

Hallo Stefan.

Great work !!!!

Some time agoo I made a really smal 3dfix for this great Bf-110 Pack:   I gave the Bf-110F  the round Spinners they had in reality.  It is included in the last DBW version too.

Could You please ad the round spinners for the Bf-110F too ??  Then this pack woulf be perfect ! ;)


already Thx in advance  8)

Doc
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BravoFxTrt

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #125 on: September 25, 2013, 01:17:43 PM »

Bf-110 Spinners   https://www.sas1946.com/main/index.php/topic,25142.msg259058.html#msg259058   Scroll down to near bottom of thread.
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Stefan SG

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #126 on: September 25, 2013, 01:50:37 PM »

Dear Bravo, Thank You for Yr help.

Bf-110 Spinners   https://www.sas1946.com/main/index.php/topic,25142.msg259058.html#msg259058   Scroll down to near bottom of thread.
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BravoFxTrt

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #127 on: September 25, 2013, 01:53:02 PM »

Your Welcome Stefan.
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Whiskey_Sierra_972

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #128 on: October 08, 2013, 02:51:43 PM »

I added the Mk101/103 loadouts for the 110E and F as used by 8./ZG26 in Africa.

https://www.mediafire.com/?w7h1z8z07qkpadn


Any chance to get this update integrated into the new version?

In North Africa some pilot is missing such weapons for implement desert rat hunting , some rat is big like a tank....

Thanks in advance for your consideration about!

WS972
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cuccos19

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #129 on: June 19, 2014, 09:25:33 AM »

I've encountered a problem second time. The game works, loads in, but now 2 aircraft is missing in Quick Mission Builder. I mean, they are in the list, but I cannot select and fly them (if I try to fly them, no cockpit and I have a 'floating in the air' screen), if I'm in the menu where I can see the aircraft and loadouts as well, I cannot see the aircraft. First it was the - I think it is a stock plane - Yak-3 VK-107 and now the Bf-110E. The Yak didn't really bothered me, I don't need it, but another aircraft doing this is a little bit annoying. I have v4.12.2 and ModAct 5.3.

Here are the pictures:

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Used mod: 4.12.2m + ModAct 5.3; Mostly used aircrafts: Bf-109s, P-38s, F4Fs, B.239 and Japanes fighters.

Paulo Hirth

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #130 on: June 28, 2014, 01:12:23 AM »

 
    Cuccos, try find in your #SAS folder all mods for that planes with fixes for 3d parts and delete os do a (-) in name of folder, i believe is just a conflict of parts.
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RAECHER

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #131 on: June 28, 2014, 11:19:40 AM »

cuccos19

I also have v4.12.2 and ModAct 5.3. and I found that once 'Cowlings engines and props y PA_Jeronimo' is activated in JSGME, the Yak-3 VK-107 is missing - de-activate that Mod and the Yak-3 VK-107 is back. Maybe this could help?
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