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Author Topic: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD  (Read 43938 times)

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Avimimus

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #36 on: September 13, 2010, 04:54:25 PM »

I agree.

BloomPowerDay and BloomConstantDay appear to reflect ambient and diffuse lighting separately. I kept the first relatively high to support the higher contrast between shadows/darks and reflections/brights.

Try changing BloomConstantDay=1 to a higher value. It produces a brighter feel (a mind trick as the screen is still much darker than genuine daytime).

Unfortunately, what I found was that the horizon tends to get washed out, along with the terrain in winter maps and the contrast on all textures seems to be much reduced. So higher contrast textures, stronger shadows and workable winter maps seem to require low settings for this value. So, I found it to be a necessary tradeoff.

You can also try playing with reducing DarkeningAmountDay=24 to a lower value. This will brighten the screen (but may wash out some of the textures etc.)

One final solution might be to modify ScreenLevelDay and ScreenLevelNight values. If I'm guessing correctly these settings determine the thresholds at which the daytime and nighttime settings come into effect. This way it might be possible to have separate settings by using the night time settings for "daytime on summer maps / dusk on winter maps" and using the daytime settings for "daytime on winter maps". However, one would lose the existing night settings and the transitions might have some bugs on winter maps (ie. dawn-daytime might lead to a sudden darkening).

A better solution would probably be to tweak all of the default winter map textures so that they are less reflective and have more contrast/dark areas.
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SAS~HolyGrail

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #37 on: September 13, 2010, 06:03:10 PM »

Thank you Avimimus  :)
you took much more scientific approach than me  8)
I did not give as much testing for tuning graphics , I just wanted this thing to be
part of SAS community and mod being available for download for guys who would like
to use it or just try it or experimenting with it .  8)
I am glad you took time and working on it which might be the best all around
setting for all day/night time periods , winter and summer maps .
I tried again and it is beginning to look much better to me since I am getting used
to these a bit darker colors and I like shining created on the aircrafts  8)
Just getting used to it .
I am playing mostly always on OpenGL render setting but from time to time DirectX
is a bit different looking environment .  :)

S! HG 
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Typhun

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #38 on: September 14, 2010, 09:06:56 AM »

Excellent mod; spent the day trying ot dogfight, and found myself severely distracted by all the new eyecandy  8)


...on a related note, is that voicepack for the RAF used in the video available anywhere?  I recognized Michael Caine's voice from the BoB movie, and i WANT him in the spitfire next to me  :P
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Satan

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #39 on: September 15, 2010, 01:47:34 PM »

Any of you try "enbconvertor" in Il2? for me i can run game but i had only black screen.
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SAS~HolyGrail

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #40 on: September 15, 2010, 01:57:25 PM »

I have mentioned this in one of my previous post  :)
No , it won't work .


I tried convertor from d3d8.dll to d3d9.dll and the game will load with loading mod note but
with black screen  ::) Holy shit ! :-X

S! HG  :)

S! HG  8)
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Satan

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #41 on: September 15, 2010, 02:35:12 PM »

Curent my setings (still editing for  best to me)


Code: [Select]
[REFLECTION]
ReflectionPower=30
ChromePower=10
UseCurrentFrameReflection=1
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=1
ReflectionDepthBias=100
UseLowResReflection=0
ReflectionSinglePass=0
UseEnvBump=0
EnvBumpAmount=50
EnvBumpOffset=50
ReflectionFlip=0

[BLOOM]
BloomPowerDay=20
BloomFadeTime=1000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=5
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=5
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0

[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=2
DarkeningLevel=30
BrighteningLevel=40
IlluminationLevel=30
AdditiveIlluminationLevel=20
UseAmbientOcclusion=1
UseIndirectLightning=0
FadeDistance=40
UseForAlphaTest=1
UseForAlphaBlend=1

[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-10
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
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SAS~HolyGrail

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #42 on: September 16, 2010, 05:48:09 AM »

Thanks Satan for your prefered configuration  :)
Will try it as soon as possible to see what have you done  8)

S! HG
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SAS~Malone

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #43 on: September 17, 2010, 11:41:46 PM »

HG, it'd make this thread really cool, if guys could post a screenshot to go with their settings, just for ease of reference for others,...what say you, buddy?  ;D
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SAS~HolyGrail

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #44 on: September 18, 2010, 05:48:33 AM »

Malone , you're right , I completely forgot to mention screenshots  :-[ so we can see how
things are looking ,  that sure can make topic a whole lot more entertaining with delicious
screenies and easy to see difference in various settings  :) 8)
Thanks a lot buddy !

in-game screenshot with Bloom default settings








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V.4_Pogi

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #45 on: February 22, 2011, 10:27:15 AM »

Hi Folks!

I need some help pls.
22-inch widescreen monitor to use, and when you load the game does not stretch the image properly, but if it works on all normally inactivated.



I used UP2.01
Here is my conf.ini settings:

Code: [Select]
[window]
width=1440
height=900
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=dx8wrap.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
[Render_DirectX]
TexQual=3
TexMipFilter=1
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=0
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
Water=1
Effects=1

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=1
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
Forest=4


~S~
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SAS~HolyGrail

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #46 on: February 22, 2011, 10:46:36 AM »

Hello V.4_Pogi and welcome  :)

is it happening with the monitor wide screen stretch not working after using this Bloom mod ?
and without this mod , screen monitor wide screen stretch is working OK ?
I have really no idea how this mod can affect monitor wide screen configuration since this mod
don't have values for editing wide screen monitors values .
There is thou somewhere mod for wide screen monitors  :)
I am so sorry for not being able to be more helpful with this , you can also try tech help section.

Cheers,
S! HG  :)
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V.4_Pogi

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #47 on: February 22, 2011, 10:57:30 AM »

Hello SAS~HolyGrail! :)

Thankyou for your fast reply!

This is indeed very interesting, i have no idea what could cause this problem. :(

Thank you again for your help.

Cheers

~S~
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