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Author Topic: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD  (Read 43957 times)

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rammstein7033

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #60 on: March 31, 2011, 10:08:25 AM »

Hello!
Sorry.My english is not as well. ::)

With this mod, il2 looks like very pretty!
Nice! ;)I like it very well!!!

But i got the fail, that my screen is now too small?
I see at the upper corner of the screen a part of the mod explaining letters ( ...direct x bla bla mod)
But i got no 1920x1080 pixel?
What s my  fail?
Here my Configuration:

Code: [Select]
[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=0
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll.....
.................
...............


[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=1
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
Water=2
Effects 1

Thank u verry much !!
Lang lebe Il2!!!!
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NNFFLYLB

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #61 on: March 31, 2011, 10:31:00 AM »

[GLPROVIDER]
GL=Opengl32.dll

==> so you use openGL and not directX

try this to use direct x


[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=dx8wrap.dll

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rammstein7033

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #62 on: March 31, 2011, 01:37:14 PM »

Hi!
Thank u for answering!
I changed to openglide to check the game after i got the error with direct x mod!
I forgot to change to direct x again after i copy my cofiguration.So it seems i do not got direct x..!(?)
 After i change my setting to : EnableClose = 1, i got now this screen!
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rammstein7033

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #63 on: March 31, 2011, 01:43:56 PM »

I got the same error?!!!
Like he!

I got the same error ?!?!!
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Stirwenn222

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #64 on: March 31, 2011, 02:15:36 PM »

Try with widescreen mod ... keep your native resolution just check that saveaspect=0
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SAS~Anto

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #65 on: April 01, 2011, 02:49:57 AM »

Oh how I wish someone would make this for OpenGl!
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SAS~Malone

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #66 on: April 01, 2011, 03:39:32 AM »

yeah, that's something i've always wished for, too.... ;)
we need an OpenGL programmer to step up to the plate.... :D
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rammstein7033

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #67 on: April 01, 2011, 07:48:19 AM »

 :D
Thanks !
It works now!
A lill to brightness. I must change some settings!
Thank u ! :D
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dderidex

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #68 on: December 13, 2011, 04:19:05 PM »

For what it's worth - there may be another way to get this working (and I agree, it would be awesome if we could).

I'd posted much of this over on SimHQ:

...there are OpenGL->DirectX wrappers out there. Awesome, right? So you'd set the game to render in OpenGL, which gets you the 'perfect' landscape and pixel-shader-based water...but this would be 'wrapped' to a DirectX call, that could then have the HDR/bloom post-processing applied.

Win-Win!

And the thing is...it WORKS! Almost. Problem is that there are two OpenGL wrappers out there, and neither seems to do exactly what is needed:

- TitaniumGL. This one at least seems to render the shaders, but...for some reason, all 3d objects are gone. It also has a rather weird FSAA mode 'forced' on it, that kinda makes the game look...weird.

- GLDirect. This one renders the game just fine, everything is there, but...it doesn't seem to support pixel shaders. So the whole reason for using it (to keep the nice, detailed, shiny water) is moot - the water shaders don't run.

In any case, the enbseries DirectX wrapper does seem to work fine with both of the above. It's just a question of what gets left on the table. Ah, well. I think both wrapper projects are still in development. So, maybe some future release of these will fix the IL-2 issues with them.
-----------

So...maybe that's another path.  The HDR/Bloom .DLL using OpenGL would obviously be one avenue.  But wrapping IL-2's OpenGL calls to DirectX would allow us to use this .DLL as it is...which would also work.
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SAS~Malone

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #69 on: December 13, 2011, 10:47:34 PM »

let's hope the bugs can be ironed out, and that we might eventually see this effect running under OpenGL :D
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greybeard

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #70 on: December 14, 2011, 01:58:18 AM »

Can't understand all this passion for this "bloom" effect: that's not real! Why people like to see world thru a cellophane sheet?
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santobr

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Re: IL-2 1946 DirectX 8.0 Blast from the past " Bloombox " MOD
« Reply #71 on: December 14, 2011, 04:35:29 AM »

I think you don't pay attention to the lights in RL.
Just take a look at bright light from a window inside a room, you will see that the light exceeds the limits of the window.



It can be a bit exagerated in games, but we could optimize it too in the settings. ;)


After Pablo's 3D mod, I think that there is no limits to IL-2.
I don't know, but maybe someone could make the effect in JAVA, instead of a new dll.



santobr.
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