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Author Topic: Minimap v2.3 - Updated Oct 12th, multimode GUIPad  (Read 55275 times)

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benitomuso

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Re: Minimap v2.3 - Updated Oct 12th, multimode GUIPad
« Reply #120 on: November 11, 2010, 07:10:20 PM »

Hi Resistor,

            I don't suggest you to activate it through JSGME. Why don't you test in first term by just copying the folder in the .rar to the MODS directory? It should work. And if it works, it means that you have any other MOD (in the MODS folder), that was loadin after the activation you did with JSGME (which sends the files to the Files folder).

  Regards,
                       Pablo
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resistor

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Re: Minimap v2.3 - Updated Oct 12th, multimode GUIPad
« Reply #121 on: November 12, 2010, 03:44:25 PM »

Pablo! That worked splendidly. Now to work on the map window size so I get rid of the borders that are on teh top and bottom. Great Mod by the way, this is what should have been included in the first place.
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Jollyroger

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Re: Minimap v2.3 - Updated Oct 12th, multimode GUIPad
« Reply #122 on: November 13, 2010, 04:48:03 AM »

Yes, but we don't use Zuti 1.2.
Using Zuti 1.13 UP and 1.12 HSFX.

Jollyroger, i think it would make more sense if you guys moved forward to use Zuti 1.2, rather than expecting benito to go and rewrite everything for an older, soon-to-be-outdated version, don't you?


I would love to, but we are using HSFX for the campaign and Zuti only goes to 1.12 for HSFX.
Please don not tell me to use UP either.  Ain't gonna happen.
If you know how to get MDS 1.2 working with HSFX, I'm all ears.

S!
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patrick james brian

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Re: Minimap v2.3 - Updated Oct 12th, multimode GUIPad
« Reply #123 on: February 02, 2011, 04:13:39 PM »

this mod is not working for me i have the v4.10M version
i did put this mod in the mods folder.(and not the jsgmemods folder)
but if i wanna test this mod in quick mission builder,when i push the ''fly button'' me game crash.
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SAS~Monty27

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Re: Minimap v2.3 - Updated Oct 12th, multimode GUIPad
« Reply #124 on: February 03, 2011, 07:17:35 PM »

Thanks Benitomuso!

This is the greatest mod concerning the functionality of the sim and situational awareness of simpilots. Result - more immersive than ever!
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Roger Smith

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Re: Minimap v2.3 - Updated Oct 12th, multimode GUIPad
« Reply #125 on: February 03, 2011, 09:11:10 PM »

my favorite map mode is relative so i can satisfy my need for Arcade and Simulation mix, Arcade settings such as unlimited fuel and ammo, and simulation for realistic flight
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patrick james brian

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Re: Minimap v2.3 - Updated Oct 12th, multimode GUIPad
« Reply #126 on: February 04, 2011, 09:53:16 AM »

this mod is not working for me i have the v4.10M version
i did put this mod in the mods folder.(and not the jsgmemods folder)
but if i wanna test this mod in quick mission builder,when i push the ''fly button'' me game crash.

Patrick, go to Pablo's 4.10 thread here, he has updated his most excellent mods with new versions for 4.10, this here thread is for 4.09...  ;)

You'll get the hang of it soon, me old china.   ;D


thanks Kiwibiggles
downloading it right now
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patrick james brian

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Re: Minimap v2.3 - Updated Oct 12th, multimode GUIPad
« Reply #127 on: February 04, 2011, 10:01:58 AM »

wow!!... just wow!!

works great!! Thanks Benitomuso!
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benitomuso

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Re: Minimap v2.3 - Updated Oct 12th, multimode GUIPad
« Reply #128 on: February 05, 2011, 09:14:49 AM »

You' wellcome.

  Regards,
                    Pablo
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rollnloop

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Re: Minimap v2.3 - Updated Oct 12th, multimode GUIPad
« Reply #129 on: February 07, 2011, 10:39:41 AM »

Hello, i tried your minimap mod with UP2.01, it seems to work great offline, but online radar doesn't seem to work. Too bad for us because i wanted to fly as a gunner/radar operator for a friend who flies the 110G4 as pilot. Is there something i can do to have radar working online too ?

Thanks a lot for all your great mods  :)
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benitomuso

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Re: Minimap v2.3 - Updated Oct 12th, multimode GUIPad
« Reply #130 on: February 08, 2011, 04:25:24 AM »

Rollnloop,

             I specifically made an exception to the case of playing on-line. If you are in on-line mode, in the MOD itself there is a check that won't show anything. In fact I never play on-line and I don't know the behaviour, perhaps even without the restriction I added it wouldn't have worked.

  But in spite that eventually it could work on-line, it's not fair to others who don't have the radar, to be "seen" without seeing you. So the only reason I applied in the conception is not giving anybody advantage over others. For off-line, your computer and AI wouldn't blame you of being unffair, but human people yes.

  Regards,
                   Pablo
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rollnloop

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Re: Minimap v2.3 - Updated Oct 12th, multimode GUIPad
« Reply #131 on: February 08, 2011, 08:34:37 AM »

Well, my purpose is not to cheat of course, but i understand your concern.

I'll have to wait for DT for a proper airborne radar to play online nightfighter coops i guess.

Still, wouldn't CRT=2 prevent the use of this mod if host doesn't use it ?  :)

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