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Author Topic: Arado Ar196T-1  (Read 74772 times)

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SAS~Sani

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Re: Arado 196T-0 v1.1 - updated
« Reply #84 on: November 03, 2010, 10:52:11 AM »

Since the MG system is transplanted from 190,ammocount is same ;)...250 per gun...
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HundertzehnGustav

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Re: Arado 196T-0 v1.1 - updated
« Reply #85 on: November 03, 2010, 10:59:55 AM »

you took the whole system?
hmm... 250 rpg...  thats a lot of straffing and holding down AAA batteries.
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SAS~Sani

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Re: Arado 196T-0 v1.1 - updated
« Reply #86 on: November 03, 2010, 11:41:20 AM »

you took the whole system?

Yes...simplest way to do it...take the whole unit and put it in Arado's wing (there's plenty space)...bonus us that it is interchangeable with 190's parts.
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razor1uk

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Re: Arado 196T-0 v1.1 - updated
« Reply #87 on: November 03, 2010, 12:53:25 PM »

DL'ed again intial DL file  (possible corrupted DL), just wondering a few things...
1st, what info for the air & plane ini's; unless the info's inside the rar/7z,
and if it uses the generic FW190 MG151's & U/C, are these skined by default or void Anton (sub-model number is...?) or the skin textures are from the Ar-196T0 upon an Anton mesh, in which case could there be a 'guide skin/pic' for which areas of the Ar-196T0 skin correspond to the meshed 190 parts.
Sorry to be anorak-like.
I figured once I got it working, I or a user can do a layer to represent the wheel well upon the skin from an Anton, in the postion where the well dissapears from combat damage?, unless the U/C is hidden inside the generic wing mesh, and so renders that idea craptastic.
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HundertzehnGustav

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Re: Arado 196T-0 v1.1 - updated
« Reply #88 on: November 04, 2010, 01:48:01 AM »

Used her again Yesterday. she is a beast. defnitely a good complement to the other Kriegsmarine Planes.
Stuka Pit makes for easy pilot transformation from one type to the other.
More and more impressed by the performance.
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von_Kasbegi

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Re: Arado 196T-0 v1.1 - updated
« Reply #89 on: November 04, 2010, 04:10:41 AM »

Can someone post here full entries for stationary.ini and technics.ini for Ar196 T0.
I saw here- in this thread, only entries for technics.ini and i want to have this mod for stationary plane completely.

Im flying this chick long time - since released but having it not as static craft, and i want so much to enable it for static planes too.

So please if someone knows it - post here that missing entries, THX.

von Kasbegi
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SAS~Sani

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Re: Arado 196T-0 v1.1 - updated
« Reply #90 on: November 04, 2010, 06:06:01 AM »

stationary.ini

AR_196T0          vehicles.planes.AradoStatic$AR_196T0    2


technics.ini


[AR_196T0]
Description    AR_196T0
Icon           Plane
Class          air.AR_196T0
PanzerBodyFront      0.004
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Dinosbacsi

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Re: Arado 196T-0 v1.1 - updated
« Reply #91 on: November 04, 2010, 06:46:15 AM »

But where is the stationary.ini and the technics.ini?
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von_Kasbegi

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Re: Arado 196T-0 v1.1 - updated
« Reply #92 on: November 04, 2010, 10:50:26 AM »

THX Sani, you're good Mate!

I feel like a dumbass, 'cos i actually found that in readme of this Mod was written the entries for technics & stationary.ini, LoL

Maybe i accidentally overlooked them ;P
But where is the stationary.ini and the technics.ini?

If you want use other- Mod aircrafts in your game as static planes for missions, campaigns and so, you have to copy technics.ini and stationary.ini from "objects" which is under Files folder ->e.g. ...\Ubisoft\IL-2 Sturmovik 1946\Files\com\maddox\il2\objects

"Files" folder- where your UP is installed. Then paste them both to some other place on HDD- there you can edit them/add your new planes to it, save it and then you can copy it to modded "objects" folder where it will be together with your air.ini** file.

* common path to "modded objects" folder in UP2.xx is: ...\Ubisoft\IL-2 Sturmovik 1946\MODS\STD\com\maddox\il2\objects
**(your modded air ini with added planes/modplanes).

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Dinosbacsi

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Re: Arado 196T-0 v1.1 - updated
« Reply #93 on: November 04, 2010, 11:02:33 AM »

So I have technics.ini and stationary.ini only, if I have UP2?
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von_Kasbegi

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Re: Arado 196T-0 v1.1 - updated
« Reply #94 on: November 04, 2010, 11:08:04 AM »

No xD, those .ini files are in HSFX  too and same for stock game, but their location is other.

you just have to copy them to other place- there edit/add your new mod-planes and that modded ini's (edited) put into objects folder which is located under MODS folder.

BTW Have you HSFX or UP2.xx?

Do it same way as i've told you in my older post- above.

cheers,
 von Kasbegi
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Dinosbacsi

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Re: Arado 196T-0 v1.1 - updated
« Reply #95 on: November 04, 2010, 11:49:29 AM »

Oh, okay XD
No, I hasn't got HFSX or Up2. ^^"
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