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Author Topic: New map for CENTRAL MED.  (Read 54270 times)

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Dinosbacsi

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Re: New map for CENTRAL MED.
« Reply #48 on: January 30, 2011, 03:24:43 PM »

Oh, okay, thanks =D
Then I'll send an e-mail :)
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verte

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Re: New map for CENTRAL MED.
« Reply #49 on: February 09, 2011, 11:32:49 AM »

Hey, Dino or someone - can anyone upload the missing files so that other people with sas mod could also use this map? It's useless without old version from UP - please write it in first post with bold letters - USELESS WITHOUT UP. (I'm after a long process of trying to run some campaign and seeking all those mods and maps, fighting with installation etc. It's so horrible that I've started to think about deleting all this bloated IL2 folder).
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fritzofpeace

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Re: New map for CENTRAL MED.
« Reply #50 on: February 09, 2011, 04:14:13 PM »

Verte,
I never heard from Dino, and I still have no means of posting the files which made my cent med map work.
However, you may be in luck if you had the map working in patch 4.09.
I found the following four files in the following folder:
Mapmods/maps/_Tex/land

They are:
mrz_pantell_air_Fields  TGA  3,073 KB
mrz_sebkha_Fields       TGA  3,073 KB
mrz_Tunisia_Factory    TGA  769 KB
mrz_Tunisia_Factory    TGB  3,073 KB

By copying these four and dropping them in
mapmods/maps/_Tex/land
my map became playable.
Hope this helps.
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pizzutojohn

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Re: New map for CENTRAL MED.
« Reply #51 on: February 12, 2011, 02:47:48 AM »

Hi everyone i have a probs for the korea map I have these objects missing:


Code: [Select]
buildings.House$BUNK-Fmini_D
buildings.House$BUNK-Omini_D
buildings.House$46Trench6-D
buildings.House$46Trench3-D
buildings.Plate$airplate
buildings.House$BUNKst-QG
buildings.House$Voie-Ferree
buildings.House$Bunker46-BIGcamo
buildings.House$Tente-QG_D
buildings.House$46BoxCoverMed_D
buildings.House$Filet_DESERT
buildings.House$46ATTrench2-D
buildings.House$46Trench1-D
buildings.House$Tente-QG


about the central med i have these:

buildings.House$Filet_DESERT
buildings.House$BUNK-Omax_D
buildings.House$BUNK-Fmax_D
buildings.House$ThaiFarm
buildings.House$ukvillage3
buildings.House$FurniturePalm2Ag2
buildings.House$breakwaterlight
buildings.House$frenchtown2
buildings.House$RAF_H_Barrack2
buildings.House$RAF_mainstores
buildings.House$frenchtown1
buildings.House$ukvillage6
buildings.House$RAF_guardhouse
buildings.House$wooden_hut
buildings.House$RAF_armoury
buildings.House$RAF_Ops_2
buildings.House$RAF_officers_mess
buildings.House$RAF_Ops_1
buildings.House$RAF_low_barrack
buildings.House$RAF_T_Barrack
buildings.House$RAF_petrolshed
buildings.House$RAF_Barrack2
buildings.House$RAF_H_Barrack1
buildings.House$RAF_watch_fort
buildings.House$ukpub
buildings.House$109Hangar3
buildings.House$109Hangar1
buildings.House$filet_camouflage2
buildings.House$beaumont_HQ
buildings.House$jetty1
buildings.House$jetty4
buildings.House$jetty2
buildings.House$jetty6
buildings.House$jetty3
buildings.House$General_Service
buildings.House$batterseagaslow
buildings.House$Poste-AA_D
buildings.House$Tente-QG_D
buildings.House$Tente-QGhosp_D
buildings.House$jetty5
buildings.House$Civilian_Hangar
buildings.House$Type_J
buildings.House$enginehouse
buildings.House$large_warehouse
buildings.House$Over_Blister_Closed
buildings.House$frenchblock1
buildings.House$FurniturePalm1Bg2
buildings.House$FurnitureTreeLine1
buildings.House$frenchblock2
buildings.House$frenchblock3
buildings.House$notredamegeneric
buildings.House$BUNK-Omini_D
buildings.House$rubble
buildings.House$Poste-AA
buildings.House$RAF_Barrack1
buildings.House$twin_shelter
buildings.House$jersey_hangar
buildings.House$french_doublehangar
buildings.House$RAF_watch_met
buildings.House$TypeA
buildings.House$RAF_kenley_tower
buildings.House$parisblock3
buildings.House$parisblock1
buildings.House$parisblock2
buildings.House$tol_round
buildings.House$stpaulsfront
buildings.House$stpaulstower
buildings.House$railwaystation
buildings.House$tol_barracks
buildings.House$westminster
buildings.House$towerbridgemain
buildings.House$tol_whitetower
buildings.House$tol_lowwall
buildings.House$tol_barracks2
buildings.House$stpaulsback
buildings.House$stpaulsside
buildings.House$stpaulsdome
buildings.House$T2_Hangar
buildings.House$parliament2
buildings.House$breakwaterend2
buildings.House$whall
buildings.House$breakwaterbastion
buildings.House$breakwater1
buildings.House$breakwaterend1
buildings.House$generic_HQ
buildings.House$Blister_Closed
buildings.House$rubble_block

i am sure that i need to download the canons uk objects. can some one send me the link for it please???? even for the others

Thank you
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Naun

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Re: New map for CENTRAL MED.
« Reply #52 on: February 14, 2011, 05:32:03 PM »

Hey Fellas,

any chance of getting this gem work for 410 just with modact? Trying to, but just cant get it to work.

Any help or hints greatly appreciated!

Thanks

N
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ronnybengt

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Re: New map for CENTRAL MED.
« Reply #53 on: March 01, 2011, 05:31:41 AM »

great stuff...one question
what lines do i add to qmbmaps

thanx 4 this great map
R
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GilB57

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Re: New map for CENTRAL MED.
« Reply #54 on: March 11, 2011, 03:11:00 AM »

UPDATE : original Maraz 's map not required anymore (missing file provided AND lighter) and map compatible with  IL2 4.10M with SAS ModAct+objects pack.

(sorry for the delay but other stuff is taking all my time  ;)
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OberstDanjeje

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Re: New map for CENTRAL MED.
« Reply #55 on: March 11, 2011, 03:59:54 AM »

Thanks, great work, love this map and love your texture!! ;)
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jlan5031

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Re: New map for CENTRAL MED.
« Reply #56 on: March 13, 2011, 01:23:01 PM »

I can't get the map to fire up in QMB. I downloaded the map and QMB folders, opened the Centmed folder and copied the QMB missions into the Mission/Quick folder. I've tried adding various combinations (CentMed(GW), etc.) to the Quick.s folder without success. The Fly button depresses, but nothing happens. What is the correct map name for QMB? Have I missed something? I'm using IL-2-UP201.
Thanks for any help
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Mixx

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Re: New map for CENTRAL MED.
« Reply #57 on: March 14, 2011, 07:41:23 AM »


Beautiful! Especially the construction of cities, ports, very like!
Great job!

Thanks GilB!
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cgagan

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Re: New map for CENTRAL MED.
« Reply #58 on: March 14, 2011, 11:00:56 AM »

This is one of the best maps ever produced! Its attention to detail is breathtaking. There are moments when you have this 'cinematic' sort of experience, as with Redko's masterpieces. I raise my glass to the French artists! 8)
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jlan5031

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Re: New map for CENTRAL MED problems
« Reply #59 on: March 14, 2011, 01:01:00 PM »

I've erased and reinstalled it several times, but I can't get the Centmed(GW) to work in my UP2.01 game. The Central Med(GW) shows up, and can be accessed, in FMB, but not in QMB, where it shows on the list, but can't be accessed. I'm not sure how the map name should be written in the Quicks folder's all.ini file. When I try to play the QMB's CentMed files from FMB, it loads, but when I press the fly button, a blue field appears with a line of trees on a horizon line, and a repeating ack-ack sound is heard.
When I try to fly from QMB, the fly button depresses, but as soon as I move the mouse, the button pops up and nothing happens.
Something's wrong, but I can't figure out what. Any help out there?
Thanks
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