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Author Topic: New map for CENTRAL MED.  (Read 54272 times)

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forexmansg

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Re: New map for MTO
« Reply #72 on: May 03, 2011, 06:44:32 AM »

Looks delicious. ;)
What king of campains could we recommand for that map :)


... there are a few Malta missions in these campaigns, but you will have to change the name of the map in each .mis file to use GilB's map (mrz_Centmed/GW_centmed_load.ini) ...

http://sparviero1946.altervista.org/MW_IF.html

http://sparviero1946.altervista.org/MW_ZER.html

http://sparviero1946.altervista.org/MW_SM79.html

Hi guys,

For the German Zestorer campaign, it seems no objects were seen on the missions. Looking around, I saw all the planes on the ground. Anything I should check? I am running on 4.101 with ModAct 3.0. Thanks!
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stranger

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Re: New map for CENTRAL MED.
« Reply #73 on: June 03, 2011, 02:08:47 AM »

is this "central med mod" under UP3, i assume...
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GilB57

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Re: New map for CENTRAL MED.
« Reply #74 on: June 03, 2011, 03:41:04 AM »

Yes it is.
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stranger

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Re: New map for CENTRAL MED.
« Reply #75 on: June 03, 2011, 04:56:10 AM »

and yes it's great.













asa our online server is running UP, we'll put this to gooood use.
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GilB57

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Re: New map for CENTRAL MED.
« Reply #76 on: July 08, 2012, 11:26:06 AM »

UPDATED To v1.1 ON JULY 8TH 2012 (see first post)

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Mick

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Re: New map for CENTRAL MED.
« Reply #77 on: July 08, 2012, 12:01:04 PM »

...THX a lot for this AGS (After Gift Service) GilB, I love flying with your maps ...  ;)
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Uufflakke

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Re: New map for CENTRAL MED.
« Reply #78 on: July 15, 2012, 07:33:02 AM »

Merci!  8)





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"The Best Things In Live Aren't Things"

cgagan

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Re: New map for CENTRAL MED.
« Reply #79 on: July 15, 2012, 07:57:45 AM »

Great shots of a great map!
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ggrewe

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Re: New map for CENTRAL MED.
« Reply #80 on: July 15, 2012, 02:05:14 PM »

Thanks for the update GilB57 - one of my favourate maps just got better  ;)
Uuflakke nice pics of your Med buildings  8)
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juanmalapuente

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Re: New map for CENTRAL MED.
« Reply #81 on: July 15, 2012, 02:38:59 PM »

This is an outstanding piece of art. :)
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enrico

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Re: New map for CENTRAL MED.
« Reply #82 on: September 27, 2013, 04:42:32 PM »

Hi, can anyone post the texture DesertTree.tga please?

In fact, I've downloaded the map yesterday but FMB couldn't lauch it reporting an error in the map load.ini; today I've realised that the load.ini pointed to a texture that was missing in my game:
"mapmods/maps/_Tex/Trees/DesertTree.tga"

I managed to bypass the problem by redirecting the address in map load.ini toward the existing file "mapmods/maps/_Tex/Trees/DesertTreeTL.tga",
thus enjoying this beautiful map. Nonetheless, I would like to have it in its original version.
Thak you
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vpmedia

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Re: New map for CENTRAL MED.
« Reply #83 on: September 28, 2013, 12:28:00 AM »

In Excellent (DirectX) graphics mode the autogenerated trees use a different 3d model than in Perfect (OpenGL) mode but iirc the texture is the same, so what you did was a good fix. You could also have duplicated the DesertTreeTL.tga to DesertTree.tga, that requires no ini editing with other maps.
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