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Author Topic: Infantry in combat  (Read 33549 times)

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SAS~Skipper

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Re: Infantry in combat
« Reply #12 on: September 25, 2010, 10:38:58 AM »

You serpent tempter!  ::)
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SAS~Malone

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Re: Infantry in combat
« Reply #13 on: September 25, 2010, 10:40:51 AM »

 ;D
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farang65

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Re: Infantry in combat
« Reply #14 on: September 26, 2010, 01:22:11 AM »

Hi Sas Skipper,

I hope you or someone can do a jungle camo skin.  ;D ;)

In a week or so the first stage; semi populated smallish towns and some industrial areas including short airfields and water strips

Using a totally unexpected region for this  ;D 8)

Snark Hunting;Crotch Rought (Jungle Map) 8)

Represents a jungle map in any part of the world and any Th of Op W.W.11 and up
Non historical but centred on  jungle intensity. ;D
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SAS~Skipper

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Re: Infantry in combat
« Reply #15 on: September 26, 2010, 03:58:39 AM »

Now, two soldiers in green and gray uniforms ..
Now they are falling, but still burn .. (

Always in a notebook, what to do? Always in Notepad ((.

add in TECHNICS.ini


//-------------------------------
[SniperR]
Description  Beta ver.01 infanterie AA Rifle 12.7mm (MG)
Icon         antiaircraft

// Models
MeshSummer         3do/Artillery/Russia/SniperAAA/Summer/Live.him
MeshSummerDamage   3do/Artillery/Russia/SniperAAA/Summer/Dead.sim


// Panzer
PanzerType       Artillery
PanzerSubtype       1
PanzerBodyFront  0.001

// Weapon
Gun                  MachineRifleAAA
AttackMaxDistance    1500.0
AttackMaxRadius      1500.0
AttackMaxHeight      1500.0
HeadYawHalfRange      180.0
GunMinPitch           -5.0
GunStdPitch             0.0
GunMaxPitch           +80.0
HeadMaxYawSpeed         100      // ??
GunMaxPitchSpeed        100      // ??
ChainfireTime            1.0
DelayAfterShoot          1.5
FastTargetsAngleError   2.0
FireFastTargets           1

[SniperG]
Description  Beta ver.01 infanterie AA Rifle 12.7mm (MG)
Icon         antiaircraft

// Models
MeshSummer         3do/Artillery/Germany/SniperAAA/Summer/Live.him
MeshSummerDamage   3do/Artillery/Germany/SniperAAA/Summer/Dead.sim


// Panzer
PanzerType       Artillery
PanzerSubtype       1
PanzerBodyFront  0.001

// Weapon
Gun                  MachineRifleAAA
AttackMaxDistance    1500.0
AttackMaxRadius      1500.0
AttackMaxHeight      1500.0
HeadYawHalfRange      180.0
GunMinPitch           -5.0
GunStdPitch             0.0
GunMaxPitch           +80.0
HeadMaxYawSpeed         100      // ??
GunMaxPitchSpeed        100      // ??
ChainfireTime            1.0
DelayAfterShoot          1.5
FastTargetsAngleError   2.0
FireFastTargets           1

[RiderR]
Description  Beta ver.01 infanterie AA Rifle 12.7mm (MG)
Icon         antiaircraft

// Models
MeshSummer         3do/Artillery/Russia/RiderR/Summer/Live.him
MeshSummerDamage   3do/Artillery/Russia/RiderR/Summer/Dead.sim


// Panzer
PanzerType       Artillery
PanzerSubtype       1
PanzerBodyFront  0.001

// Weapon
Gun                  MachineRifleAAA
AttackMaxDistance    2000.0
AttackMaxRadius      2000.0
AttackMaxHeight      1500.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0
GunStdPitch             -5.0
GunMaxPitch           +80.0
HeadMaxYawSpeed         70      // ??
GunMaxPitchSpeed        90      // ??
ChainfireTime            1.0
DelayAfterShoot          1.5
FastTargetsAngleError   2.0
FireFastTargets           1

[RiderG]
Description  Beta ver.01 infanterie AA Rifle 12.7mm (MG)
Icon         antiaircraft

// Models
MeshSummer         3do/Artillery/Germany/RiderG/Summer/Live.him
MeshSummerDamage   3do/Artillery/Germany/RiderG/Summer/Dead.sim


// Panzer
PanzerType       Artillery
PanzerSubtype       1
PanzerBodyFront  0.001

// Weapon
Gun                  MachineRifleAAA
AttackMaxDistance    2000.0
AttackMaxRadius      2000.0
AttackMaxHeight      1500.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0
GunStdPitch             -5.0
GunMaxPitch           +80.0
HeadMaxYawSpeed         70      // ??
GunMaxPitchSpeed        90      // ??
ChainfireTime            1.0
DelayAfterShoot          1.5
FastTargetsAngleError   2.0
FireFastTargets           1


//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
add in STATIONARY.ini

[Artillery]
SniperR         vehicles.artillery.ArtilleryInf$SniperR    1
SniperG         vehicles.artillery.ArtilleryInf$SniperG   2
RiderR           vehicles.artillery.ArtilleryInf$RiderR    1
RiderG           vehicles.artillery.ArtilleryInf$RiderG     2
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SAS~Skipper

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Re: Infantry in combat
« Reply #16 on: September 26, 2010, 08:57:31 AM »

Hmm, maybe not at all correct that in the game  objects artillery is burn?
Can not burn a machine gun or a gun ... there is no gasoline and little pieces of wood ...((
Hey, who does effects!

I've been trying to solve this problem myself. So far no luck :(
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max_thehitman

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Re: Infantry in combat
« Reply #17 on: September 26, 2010, 09:07:18 AM »



AH! That mod looks cool. I never knew we could do that to the game. Have an army of little AI soldiers
run and capture an airfield. Very nice Mod indeed.
Congrats on the work done so far Skipper!
You are full of wonderful surprises. Your a great Mod artist  8)
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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Fusek

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Re: Infantry in combat
« Reply #18 on: September 26, 2010, 09:21:42 AM »

Well, you can always pretend the little guys all have flamethrowers ;)
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Checkyersix

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Re: Infantry in combat
« Reply #19 on: September 26, 2010, 10:09:32 AM »

Hmm, maybe not at all correct that in the game  objects artillery is burn?
Can not burn a machine gun or a gun ... there is no gasoline and little pieces of wood ...((
Hey, who does effects!

I've been trying to solve this problem myself. So far no luck :(

I've been trying to solve this problem myself. So far no luck :(
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SAS~Skipper

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Re: Infantry in combat
« Reply #20 on: September 26, 2010, 10:23:50 AM »

Detachment Basmachi near Bukhara.



Death to the bandits!

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SAS~Skipper

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Re: Infantry in combat
« Reply #21 on: September 26, 2010, 10:28:18 AM »

If Molva (He is the author of a soldier) attach a gun and the cavalry, there will be cavalry.
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farang65

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Re: Infantry in combat
« Reply #22 on: September 26, 2010, 05:44:45 PM »

hi Skipper

i played around with your sniper yesterday afternoon.

Just a thought any chance to have a seperate sniper aiming up at the sky.

i tried a little mission hoping that they may try and hit Beo's new L-5 floater but I just saw the rounds hit the ocean

Just a thought  ;D

Cheers Kirby
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SAS~Skipper

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Re: Infantry in combat
« Reply #23 on: September 26, 2010, 10:14:18 PM »

Yes I also noticed that on the ocean causing the problems.
I have been studying the problem.
I flew to the shore and saw splashes in the water,
but was killed by flying over the soldier.
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