Then, I took a look to Kevin's tutorial and sure I found it's to be assumed that 1pixel should be equal to 50mt but, practically speaking, this does not answers to the simple question: how can I count the pixels? do they depend on the native resol of a screen?how large is in km a map (your in this case obviously...) at the end of the day? (and consequently how large a square?) If I may suggest, because not all the maps are of the same size, why you map creators do not put this simple figure in your maps?
Sorry to bother and thks again for what you do for us simple simmers...
Best regards, Gianluca
Goodness me, but I do used to utterly hate, loathe and despise mathematics of any kind when in school ... I'm sure many others did too ... I can't have been the only one ...ha ha
Anyway, which squares are you referring to? Do you mean a pixel? I didn't put any squares on the map.
But I can say that the whole map is around 121 km wide by 108 km high.
You can find the dimensions of any 1:1 map by taking height and width, multiplying by 200 and then putting in 3 decimal places. And then, for extra good measure, go to Google maps and enter several place names that are on opposing map edges and see how it corresponds to your calculations ... if the distances between opposing cities/towns are in the ballpark then you've probably gotten it right.
If however the map was made to other scales, say 1 pixel = 100m or 1 pixel = 75m or anything else, then you'll have to ask someone more comfortable doing equations. I'm not your man for this.
As for counting pixels - put any of the followings maps into a graphics editor and then call up the info. In PSP7 you can call up info by using <shift>+I.
Map_t / map_h / map_f / ed_m02
Then use the multiply by 200 thing ...