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Author Topic: Map Khalkhin Gol (Nomonhan), summer 1939  (Read 46320 times)

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SAS~Skipper

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Re: Map Khalkhin Gol (Nomonhan), summer 1939
« Reply #24 on: October 05, 2010, 02:45:29 PM »

great stuff!
Skipper, you're seriously in the factory production business here, what with ships, planes, vehicles and now, cavalry... :D
the assembly lines are rolling!  8)
Ah, my brother ..((( I only attend ..))))  Chief cowboy - MOLVA!
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acred99

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Re: Map Khalkhin Gol (Nomonhan), summer 1939
« Reply #25 on: October 05, 2010, 04:02:25 PM »

Well done fella, great map, cheers !
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Benno

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Re: Map Khalkhin Gol (Nomonhan), summer 1939
« Reply #26 on: October 25, 2010, 03:37:59 AM »

MIXX  !
Thank you very much  :P
Benno
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Benno

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Re: Map Khalkhin Gol (Nomonhan), summer 1939
« Reply #27 on: October 26, 2010, 03:32:52 AM »

Hi' Mixx   !
I cannot save a Mission ??  I got both of your Arctic areas working fine,  i am missing some object  :'(
Benno
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agracier

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Re: Map Khalkhin Gol (Nomonhan), summer 1939
« Reply #28 on: October 26, 2010, 04:15:23 AM »

Hi' Mixx   !
I cannot save a Mission ??  I got both of your Arctic areas working fine,  i am missing some object  :'(
Benno

This tool, the Universal Static.ini Checker, will compare your static.ini and objects from a given map and generate a list of which objects are missing from your static.ini:

https://www.mediafire.com/?ytwnkhqlhnk

Once you get the list, see if you can recognize which objects they are, or otherwise ask for some help here. Someone is sure to recognize which pack they come from.
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Gerson

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Re: Map Khalkhin Gol (Nomonhan), summer 1939
« Reply #29 on: October 26, 2010, 05:13:44 AM »

Hi Agracier
I'm using Static ini checker and found some double objects in my static.ini
Do I have to remove them
And if the answer is yes, how do I locate and remove the objects
Thanks
Gerson
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agracier

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Re: Map Khalkhin Gol (Nomonhan), summer 1939
« Reply #30 on: October 26, 2010, 05:34:26 AM »

I'm using Static ini checker and found some double objects in my static.ini
Do I have to remove them
And if the answer is yes, how do I locate and remove the objects

If your maps are all working well, and you can fly and save missions, then I'd subscribe to the philosophy of leaving well enough alone. I don't really think that double entries of an object have much adverse effect. You may end up getting different numbers for the objects when you choose them in the FMB for mission making, but as long as your game starts and your maps work, it's probably better not to try and remove the objects from the static.ini. That could be a cause for grief, even if you know how to go about it.
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Gerson

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Re: Map Khalkhin Gol (Nomonhan), summer 1939
« Reply #31 on: October 26, 2010, 06:30:10 AM »

Thanks Agracier
"If ain't broken don't fix it !"
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Benno

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Re: Map Khalkhin Gol (Nomonhan), summer 1939
« Reply #32 on: October 27, 2010, 03:26:27 AM »

Hi'
How to do this ?? 
I put the Static checker  in a lib with the rel. Map ??
Benno
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Benno

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Re: Map Khalkhin Gol (Nomonhan), summer 1939
« Reply #33 on: October 28, 2010, 03:20:27 AM »

Hi'
Got the checker working,  it said "no objects missing" .  I then re-installed the Map and "voila" IT WORKS !!
Go figure  ::)
Benno
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Checkyersix

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Re: Map Khalkhin Gol (Nomonhan), summer 1939
« Reply #34 on: October 28, 2010, 03:22:46 AM »

Cool beans. Thanks for this map, Khalkin Gol always felt a little small :D
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Benno

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Re: Map Khalkhin Gol (Nomonhan), summer 1939
« Reply #35 on: October 29, 2010, 02:55:00 AM »

 :-\ :-\ :-\
It's not saving , again,  strange
Benno
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