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Author Topic: N1K1 Rex  (Read 28500 times)

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sphantom

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Re: N1K1 Rex
« Reply #12 on: June 19, 2013, 11:16:04 AM »

works in 4.12 if any one wants to know
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HotelAlpha

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Re: N1K1 Rex
« Reply #13 on: June 19, 2013, 01:24:03 PM »

So you can pop any 4.10 mod into 4.12? MINDF@CK!  ???


Or is there another way....
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"All modern aircraft have four dimensions: span, length, height and politics" -Sydney Camm

GUZKNIFE

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Re: N1K1 Rex
« Reply #14 on: July 30, 2013, 07:12:35 AM »

Tested in  4.12 SAS ModAct 5.11 successfully! :) Thank you!
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Whiskey_Sierra_972

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Re: N1K1 Rex
« Reply #15 on: September 27, 2013, 04:05:24 AM »

Sorry but you can't say that he works in 412??

At take off the central float is in a wrong position and take off is really tricky due the torque generated from the left float....
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Darkwind

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Re: N1K1 Rex
« Reply #16 on: October 26, 2013, 10:21:41 AM »

I put it in 4.12.1m ModAct2.2+ AI Flyable, takes off without a problem. Love it!
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Whiskey_Sierra_972

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Re: N1K1 Rex
« Reply #17 on: October 26, 2013, 12:00:34 PM »

Can you post a screenshoot of a scramble take-off please?
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The Radge

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Re: N1K1 Rex
« Reply #18 on: February 22, 2014, 04:25:40 PM »

Whiskey_Sierra_972, this problem? I do have it, to...







 Is anyone able to fix it, please?
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The Radge

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Re: N1K1 Rex
« Reply #19 on: February 22, 2014, 06:58:26 PM »

What is more strange - this problem appears only when you begin from take off. So when you start in the air, everything's ok, you can normally fly, land then take off. I think it is because game "thinks" that this wrong placement of floats - downed gear ;D Although pressing "gear down" in the air gives no moving floats ;D
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