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Author Topic: Ford Tri-motor  (Read 47583 times)

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Reaper 3-1

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Ford Tri-motor
« on: October 14, 2010, 04:05:21 PM »



 ;)

readme in rar file :)

NEW D/L:

http://www.filefront.com/17476024/Ford~Tri_Motor.rar

Credits:
 CY6: ~Slot
 Me-109: ~hier.him work
Ranwers: ~Additional hier.him work
Deustchmark: ~For new engine mesh files

Thanks:
 Crazyflak: ~help with the hook issue 

Modders, feel free to mod this mod!  8)

Enjoy!  ;D

EDIT: Sound Fix. extract the "Presets" folder into the Tri Motor's folder in your mod foler.  :P

http://www.filefront.com/17858129/FiX.zip

 ;)
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WulfPack3

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Re: Ford Tri-motor
« Reply #1 on: October 14, 2010, 04:08:01 PM »

Great  ;D
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max_thehitman

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Re: Ford Tri-motor
« Reply #2 on: October 14, 2010, 04:26:21 PM »


OH Great! It´s ready already??  8)
I will have to try it out.
I love this old classic airplane.
If I can, I will try to make some skins for it.
Thanks very much Me-One O´nine!


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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

frogman2

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Re: Ford Tri-motor
« Reply #3 on: October 14, 2010, 04:35:19 PM »

 :o       hurray!
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agracier

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Re: Ford Tri-motor
« Reply #4 on: October 14, 2010, 05:07:05 PM »

This is a model i never thought anyone would wish to make ... what a beautiful plane. Perfect for SCW era ...

But I hit a bit of a snag. I installed the Ranwers Ju-52 cockpit mod, and even so when trying to fly the plane either as player or as ai, I get the following message:

Anyone have any tips on how to fix this? I don't know much about cockpit mods or other mods re aircraft.

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agracier

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Re: Ford Tri-motor
« Reply #5 on: October 14, 2010, 05:37:40 PM »

that's not a cockpit error.  it's a hook error, specifically as it says...  MGun hook.  in this error it's the DUMP hook, where the shell casings usually come out when the gun is fired.  the gun hooks are in the 3D meshes in various places.  in some planes they are in the wing meshes, some planes have them in the nose, on bombers they would usually be in the CF_DO or fuselage mesh where the gunner stations would be.

something's went awry somewhere, either in the meshes or i guess could be in the classfile calling for that particular hook or gun.

I was pretty certain a file was missing and did a search for the mentioned file - nothing came up though, not in any of the directories in my (huge) MODS folder, you never know if there might a similar file in another mod, just to try out. But nothing.

Has anyone else been able to fly this plane yet? I can't get it to fly neither as player, and neither, and this is more important, as AI plane ...

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Gumpy

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Re: Ford Tri-motor
« Reply #6 on: October 14, 2010, 06:52:03 PM »

Thanks Me-109! a couple of questions though is it supposed to be such a ground drag er       ?  And is there supposed to be such a big hole in the engine or is it just my install?   
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SAS~Riken

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Re: Ford Tri-motor
« Reply #7 on: October 14, 2010, 06:56:21 PM »

You'll have to close up that hole where the wing use to be there on the engine to make the hole go away Me-109.
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SAS~Riken

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Re: Ford Tri-motor
« Reply #8 on: October 14, 2010, 07:16:19 PM »

If the wing goes through the engine, then there will be the cutout of it like this shown here. I found that out on my "jet plane project" but not all the planes will have a cut out I would think, but I could be wrong.
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Reaper 3-1

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Re: Ford Tri-motor
« Reply #9 on: October 15, 2010, 06:41:22 AM »

This is a model i never thought anyone would wish to make ... what a beautiful plane. Perfect for SCW era ...

But I hit a bit of a snag. I installed the Ranwers Ju-52 cockpit mod, and even so when trying to fly the plane either as player or as ai, I get the following message:

Anyone have any tips on how to fix this? I don't know much about cockpit mods or other mods re aircraft.



.. Hmm... I swear I thought I fixed this!  ??? Can you open the .msh file "CF_D0" with wordpad
and give me it's contents under [Hooks]? Anyways, I'll re-upload that mesh making sure it has the hooks..  :-\
Btw, do you have tiger 33's sound mod?
@ Crazyflak,
Yes, I did test it!  ;)
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Reaper 3-1

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Re: Ford Tri-motor
« Reply #10 on: October 15, 2010, 06:46:31 AM »

.. Hmm... I swear I thought I fixed this!  ??? Can you open the .msh file "CF_D0" with wordpad
and give me it's contents under [Hooks]? Anyways, I'll re-upload that mesh making sure it has the hooks..  :-\
Btw, do you have tiger 33's sound mod?
@ Crazyflak,
Yes, I did test it!  ;)

http://www.filefront.com/17390911/CF_D0.rar

Try this, and put it in the path 3do/plane/Ju-52_3mg4e <-- (inside the Trimotor's mod folder)
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SAS~Riken

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Re: Ford Tri-motor
« Reply #11 on: October 15, 2010, 08:18:43 AM »

I have a question, why does the Trimotor have a machine gun for and is it still in your him file and mesh files?
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