Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 7 ... 13   Go Down

Author Topic: F9F2 Panther (with Freddy's Cockpit) *Updated 25 Aug 13*  (Read 97348 times)

0 Members and 1 Guest are viewing this topic.

SAS~Anto

  • Aussie Bush Pilot
  • Editor
  • member
  • Offline Offline
  • Posts: 4439
  • Retired from modding
Re: F9F2 Panther (with Freddy's Cockpit) *Updated 8 May 11*
« Reply #36 on: May 08, 2011, 03:10:30 AM »

 I don't have nor intend on getting HSFX5, so I can't help you out BUT I'll try dig up post someone sent me regarding this issue when it was being tested.
Logged

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: F9F2 Panther (with Freddy's Cockpit) *Updated 8 May 11*
« Reply #37 on: May 08, 2011, 04:53:38 AM »

Does the canopy now open?
Logged

Hauer

  • member
  • Offline Offline
  • Posts: 6
Re: F9F2 Panther (with Freddy's Cockpit) *Updated 8 May 11*
« Reply #38 on: May 08, 2011, 07:23:17 AM »

Mission loading failed:null........

Me too, I'd the same problem with you~~~
Logged

SAS~Anto

  • Aussie Bush Pilot
  • Editor
  • member
  • Offline Offline
  • Posts: 4439
  • Retired from modding
Re: F9F2 Panther (with Freddy's Cockpit) *Updated 8 May 11*
« Reply #39 on: May 08, 2011, 09:28:17 AM »

Okay gents I've found the problem which relates to HSFX5 only (may I remind you we don't officially support here?) Simply put, they do their loadouts in a slightly different fashion which is causing the loadout issue.

Anyway, benitomuso pointed me in the right direction and I'm currently uploading a fixed version as we speak :)


*NEW LINK AVAILABLE ON FIRST PAGE*
Logged

coenoo1

  • Cookie
  • member
  • Offline Offline
  • Posts: 226
  • Your whisky geek
Re: F9F2 Panther (with Freddy's Cockpit) *Updated 8 May 11*
« Reply #40 on: May 08, 2011, 10:11:58 AM »

this may sound like a stupid question, but is this cockpit available separately?
Logged

SAS~Anto

  • Aussie Bush Pilot
  • Editor
  • member
  • Offline Offline
  • Posts: 4439
  • Retired from modding
Re: F9F2 Panther (with Freddy's Cockpit) *Updated 8 May 11*
« Reply #41 on: May 08, 2011, 10:28:25 AM »

Nope
Logged

BP_dFrog

  • Modder
  • member
  • Offline Offline
  • Posts: 129
Re: F9F2 Panther (with Freddy's Cockpit) *Updated 8 May 11*
« Reply #42 on: May 08, 2011, 10:40:19 AM »

Hello guys,

Would it be possible to replace those horrible UK 250lbs bombs by US 100lbs bombs?  US 100lbs were used with the 500lbs on the inside racks, not 250lbs.

Sorry, beyond my skills. But I was able to change them to US 250lb. bombs if it helps. Get it here :
https://www.mediafire.com/?h5lva8qy90h7mcj
Logged

Narvik

  • member
  • Offline Offline
  • Posts: 129
Re: F9F2 Panther (with Freddy's Cockpit) *Updated 8 May 11*
« Reply #43 on: May 08, 2011, 11:30:09 AM »

Many thanks, SAS~Anto. Downloaded new version and it works fine. But the archive I've downloaded doesn't contain folders concerning type of napalm tanks. Should I use 1.6 "as is", or it is necessary to take those files from 1.5?

PS. Is there any chance on ejection seat?

UPD Sorry, just notice the canopy is already opening.
Logged

coenoo1

  • Cookie
  • member
  • Offline Offline
  • Posts: 226
  • Your whisky geek
Logged

BP_dFrog

  • Modder
  • member
  • Offline Offline
  • Posts: 129
Re: F9F2 Panther (with Freddy's Cockpit) *Updated 8 May 11*
« Reply #45 on: May 08, 2011, 11:39:43 AM »

Hmm, flaps psotion indicator is missing in the gauge. And on the left side panel is fuel tank selector missing.
Logged

Narvik

  • member
  • Offline Offline
  • Posts: 129
Re: F9F2 Panther (with Freddy's Cockpit) *Updated 8 May 11*
« Reply #46 on: May 08, 2011, 12:07:10 PM »

And one more bug: there is one more "ghost" white canopy. You can see it while the view is "from cockpit".
Logged

SAS~Anto

  • Aussie Bush Pilot
  • Editor
  • member
  • Offline Offline
  • Posts: 4439
  • Retired from modding
Re: F9F2 Panther (with Freddy's Cockpit) *Updated 8 May 11*
« Reply #47 on: May 08, 2011, 12:08:34 PM »

dFrog: Any cockpit issues need to be directed to Freddy, I've simply ported across the version currently available in Histomod. Thanks for the bomb fix, I've implemented it.

coenoo1: Well since all the classfiles were required to change, the cockpit as an addon to the old version of the Panther wasn't practical. Anyway, whats the use of a cockpit if you have nothing to fly with it?

Narvik: Thanks for the bug, I've implemented the ejection seat. Not sure why it wasn't added to begin with.


A new version is available on the front page. Thanks to everyone's help, these fixes will be in UP3.
Logged
Pages: 1 2 3 [4] 5 6 7 ... 13   Go Up
 

Page created in 0.038 seconds with 25 queries.