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Author Topic: F9F2 Panther (with Freddy's Cockpit) *Updated 25 Aug 13*  (Read 97393 times)

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The_Alaska_Man

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Re: F9F2 Panther (with Freddy's Cockpit) *Updated 27 Aug 11*
« Reply #108 on: July 23, 2013, 10:33:41 PM »

Really? I added them and got a 100% mission loading crash, and help?
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BravoFxTrt

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Re: F9F2 Panther (with Freddy's Cockpit) *Updated 27 Aug 11*
« Reply #109 on: July 23, 2013, 10:41:59 PM »

I just installed the downloaded folder and they were there in my game.
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BravoFxTrt

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Re: F9F2 Panther (with Freddy's Cockpit) *Updated 27 Aug 11*
« Reply #110 on: July 23, 2013, 11:31:48 PM »

Launching from Valley Forge on 3BG KTO Map   4.12


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Stefan SG

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Re: F9F2 Panther (with Freddy's Cockpit) *Updated 27 Aug 11*
« Reply #111 on: July 24, 2013, 01:46:46 AM »

There are separate Napalm Folders (Normal and Shaking) inside F9F2 Pack. One of them should be installed together with mod order to have it working in 4.12 ModAct 5.11. Without it I had same 100% mission loading crash.

Really? I added them and got a 100% mission loading crash, and help?
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Whiskey_Sierra_972

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Re: F9F2 Panther (with Freddy's Cockpit) *Updated 27 Aug 11*
« Reply #112 on: July 24, 2013, 03:07:52 AM »

Have you test it's performance?

I got weird performance with jets due new drag introduced by 412....top speed way long below 410 value....and engine prone to overheating and damage almost immediately....
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Griffon_301

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Re: F9F2 Panther (with Freddy's Cockpit) *Updated 27 Aug 11*
« Reply #113 on: July 24, 2013, 05:39:18 AM »

just to make sure - is this the version thats included in DBW?
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duffys tavern

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Re: F9F2 Panther (with Freddy's Cockpit) *Updated 27 Aug 11*
« Reply #114 on: July 24, 2013, 08:25:24 AM »

Seems to work ok, even without the shaking tanks.
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Fresco23

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Re: F9F2 Panther (with Freddy's Cockpit) *Updated 27 Aug 11*
« Reply #115 on: July 24, 2013, 10:37:46 PM »

Really? I added them and got a 100% mission loading crash, and help?

Did you add the fix attached at the very bottom of the first post?
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Nixer

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Re: F9F2 Panther (with Freddy's Cockpit) *Updated 27 Aug 11*
« Reply #116 on: July 29, 2013, 02:18:58 PM »

Have you test it's performance?

I got weird performance with jets due new drag introduced by 412....top speed way long below 410 value....and engine prone to overheating and damage almost immediately....

Have read that that the new mach/friction thing in 4.12 negatively effects jets also. Any other comments/confirmations?
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SAS~Anto

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Re: F9F2 Panther (with Freddy's Cockpit) *Updated 25 Aug 13*
« Reply #117 on: August 25, 2013, 09:26:38 AM »

Hi everyone,

This has been updated with LOD fixes by Birdman and 3D fixes by Red_Fox90. As for overheating bugs in 4.11.1m and 4.12.1m, we'll be looking into it. Thanks :)
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Atoka220

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Re: F9F2 Panther (with Freddy's Cockpit) *Updated 25 Aug 13*
« Reply #118 on: August 27, 2013, 02:15:23 AM »

I hate it when this happens on 4.12

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SAS~Anto

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Re: F9F2 Panther (with Freddy's Cockpit) *Updated 25 Aug 13*
« Reply #119 on: August 27, 2013, 02:31:32 AM »

When what happens? If you are experiencing a bug, please post an error log so we can find it.
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