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Author Topic: Madrid - SCW Map  (Read 44326 times)

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Mixx

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Re: Madrid - SCW Map
« Reply #48 on: November 03, 2010, 05:24:01 AM »

These are the objects of the package Desert Houses & Southern Europe Houses.

Please check their availability
//================================================================================
[***]
Title Desert Houses by Uufflakke alias Lejo
//================================================================================


[buildings.House$DHouse01]
Title           DHouse01
MeshLive        3do/Buildings/DesertHouses/DHouse01/live.sim
MeshDead        3do/Buildings/DesertHouses/DHouse01/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          2.1


[buildings.House$DHouse02]
Title           DHouse02
MeshLive        3do/Buildings/DesertHouses/DHouse02/live.sim
MeshDead        3do/Buildings/DesertHouses/DHouse02/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          2.1



&

//================================================================================
[***]
Title Southern Europe Houses by Uufflakke alias Lejo
//===========================================================================

[buildings.House$]SEchurch10]
Title           SEchurch10
MeshLive        3do/Buildings/SouthernEurope/SEchurch10/live.sim
MeshDead        3do/Buildings/SouthernEurope/SEchurch10/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.2
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Mixx

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Re: Madrid - SCW Map
« Reply #49 on: November 03, 2010, 05:30:01 AM »

Here is the last object. Copy only those objects and update them in their
subsections for static.ini

//================================================================================
[***]
Title Desert Houses by Uufflakke alias Lejo
//================================================================================


[buildings.House$DHouse03]
Title           DHouse03
MeshLive        3do/Buildings/DesertHouses/DHouse03/live.sim
MeshDead        3do/Buildings/DesertHouses/DHouse03/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          2.1
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agracier

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Re: Madrid - SCW Map
« Reply #50 on: November 03, 2010, 06:31:28 AM »

Hi'
I cannot get to save in the Madrid Map.  I got this message from Objectfinder
"Missing objects in your static.ini:

buildings.House$DHouse01
buildings.House$DHouse02
buildings.House$]SEchurch10
buildings.House$DHouse03"

What Object set are they from  ????

They are from this objects pack:

(new) Desert House Pack (by Uufflakke/Lejo)
https://www.sas1946.com/main/index.php/topic,8440.0.html
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Benno

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Re: Madrid - SCW Map
« Reply #51 on: November 04, 2010, 04:19:16 AM »

Hi' Mixx
Thank you very much  :P
Benno
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Benno

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Re: Madrid - SCW Map
« Reply #52 on: November 05, 2010, 04:20:02 AM »

Hi'
Again some tease:

Missing objects in your static.ini:

buildings.House$]SEchurch10

Benno
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agracier

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Re: Madrid - SCW Map
« Reply #53 on: November 05, 2010, 04:25:21 AM »

Hi'
Again some tease:

Missing objects in your static.ini:

buildings.House$]SEchurch10

Benno

That belongs to this objects pack:

Southern European Houses Pack (by Uufflakke/Lejo)
https://www.sas1946.com/main/index.php/topic,7046.msg79144.html#msg79144

However I also see that you're having trouble with the Khalkin-Gol map as well. Possibly there is a conceptual mistake somewhere with the installed objects. But I can't tell. For instance, since you are missing the SE Church 10, you should also be missing all the other SE Objects, which were used extensively in this map. But since you get only 1 listing of a missing object, it might be something else.

You can always try a double listing for the SE Church 10 in your static.ini. I on't think that causes any harm. It will only give you a double listing in your objects list when making missions. The following post contains the relevant lines for the SE Church 10 only ...

But before you try it out, just to be on the safe side. Make a backup of the files you are going to change ... Better safe than sorry and all that ...
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cgagan

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Re: Madrid - SCW Map
« Reply #54 on: November 05, 2010, 04:26:13 AM »

It's from Uuflakke's South uropean Houses pack; here are the relevant lines:

[buildings.House$]SEchurch10]
Title           SEchurch10
MeshLive        3do/Buildings/SouthernEurope/SEchurch10/live.sim
MeshDead        3do/Buildings/SouthernEurope/SEchurch10/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.2
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Uufflakke

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Re: Madrid - SCW Map
« Reply #55 on: November 05, 2010, 05:07:10 AM »

Hi'
Again some tease:

Missing objects in your static.ini:

buildings.House$]SEchurch10

Benno


You can ignore that message everytime it pops up when using the static.ini checker. It's a little bug (see page 2.) I made a type error in the  static.ini line which doesn't effect gameplay, saving missions or anything fortunately...  ;)
When installed everything correctly you should be able to save missions in FMB
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"The Best Things In Live Aren't Things"

tonywizzz

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Re: Madrid - SCW Map
« Reply #56 on: November 05, 2010, 05:56:44 PM »

Brilliant work once again, thanks for yet another fantastic map 8)
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Benno

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Re: Madrid - SCW Map
« Reply #57 on: November 06, 2010, 04:00:03 AM »

Hi'
I'm still "sunk" ,   and running out of idea's  :'(   There seem's to be a number of "double Objects" in Static.Ini.
Benno
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Badmuthafunker

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Re: Madrid - SCW Map
« Reply #58 on: November 09, 2010, 05:42:58 PM »

Here's a weird thing ag'

I can now play QMB missions on this map after installing the latest MissionProCombo from Benitomuso, but still can't save in FMB?

I'm getting there slowly. ;)
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agracier

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Re: Madrid - SCW Map
« Reply #59 on: November 10, 2010, 12:41:39 AM »

I can now play QMB missions on this map after installing the latest MissionProCombo from Benitomuso, but still can't save in FMB?

I never even knew that was possible - I thought it was an 'all the way' thing, either a map works or it doesn't.

If it's any consolation, I still do know know how to install new maps for use in the QMB ...
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