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Author Topic: Madrid - SCW Map  (Read 44339 times)

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Badmuthafunker

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Re: Madrid - SCW Map
« Reply #12 on: October 20, 2010, 04:04:30 PM »

Thanks for your help gents. Sadly, no change.

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PA_Sergei

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Re: Madrid - SCW Map
« Reply #13 on: October 20, 2010, 04:17:16 PM »

Result of my Static_checker:

Quote
Missing objects in your static.ini:

buildings.House$MongolyaTreeLine_Mongol1
buildings.House$MongolyaTreeLine_Mongol
buildings.House$]SEchurch10
buildings.House$MongolyaHORSE
buildings.House$MongolyaAbri_M
buildings.House$MongolyaPreau_T
buildings.House$MongolyaPreau_V
buildings.House$MongolyaService_VVS
buildings.House$Mongolyamongol_camouflage3
buildings.House$Mongolyamongol_camouflage2
buildings.House$MongolyaJurtaOM2
buildings.House$MongolyaJurtaOM1
buildings.House$MongolyaPreau_M
buildings.House$Mongolyamongol_camouflage1
buildings.House$MongolyaMlv_Jurta
buildings.House$Mongolyamongol_camouflageJP3
buildings.House$MongolyaHangar_JAP1
buildings.House$Mongolyamongol_camouflageJP1
buildings.House$MongolyaHangar_JAP2
buildings.House$Mongolyabarn_wood
buildings.House$MongolyaHangar_VVS1
buildings.House$MongolyaHangar_VVS2

Any idea?
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Badmuthafunker

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Re: Madrid - SCW Map
« Reply #14 on: October 20, 2010, 06:05:15 PM »

Yo Sergei,  :)

Here's what you want for the Mongolia objects, https://www.sas1946.com/main/index.php/topic,9361.0.html but I see by your checker data that you may have the same problem as me. i.e buildings.House$]SEchurch10.
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jcalonso

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Re: Madrid - SCW Map
« Reply #15 on: October 21, 2010, 07:56:36 AM »

 :)
Hi Agracier!
My static.ini checker shows the following objects missing. Could you tell me which Mod are they from, please?

buildings.House$MongolyaTreeLine_Mongol1
buildings.House$MongolyaTreeLine_Mongol
buildings.House$]SEchurch10
buildings.House$MongolyaHORSE
buildings.House$MongolyaAbri_M
buildings.House$MongolyaPreau_T
buildings.House$MongolyaPreau_V
buildings.House$MongolyaService_VVS
buildings.House$Mongolyamongol_camouflage3
buildings.House$Mongolyamongol_camouflage2
buildings.House$MongolyaJurtaOM2
buildings.House$MongolyaJurtaOM1
buildings.House$MongolyaPreau_M
buildings.House$Mongolyamongol_camouflage1
buildings.House$MongolyaMlv_Jurta
buildings.House$Mongolyamongol_camouflageJP3
buildings.House$MongolyaHangar_JAP1
buildings.House$Mongolyamongol_camouflageJP1
buildings.House$MongolyaHangar_JAP2
buildings.House$Mongolyabarn_wood
buildings.House$MongolyaHangar_VVS1
buildings.House$MongolyaHangar_VVS2

Thanks in advance and best regards,
JC
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Uufflakke

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Re: Madrid - SCW Map
« Reply #16 on: October 21, 2010, 08:01:46 AM »

@jcalonso,
Mongolian objects you can get here:
https://www.sas1946.com/main/index.php/topic,9361.0.html

Note: the third missing object in your static.ini (buildings.House$]SEchurch10) is not a missing object but just a little bug. You can ignore that message as soon as it pops up again.  ;)
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"The Best Things In Live Aren't Things"

agracier

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Re: Madrid - SCW Map
« Reply #17 on: October 21, 2010, 08:28:05 AM »

Agracier, you are my hero !!

Don't forget uufflakke ... without him there would have been no templates for villages and towns. Or the objects to populate with either.

On my own, for populating I am at best middling. Uufflakke has a natural talent for placing objects into recognizable groupings of habitation ...
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Mixx

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Re: Madrid - SCW Map
« Reply #18 on: October 21, 2010, 08:43:38 AM »

My congratulations Agracier!

Fantastic job!
I was shocked with realistic views on low-level flight.
Madrid is simply amazing. Certainly the most beautiful your map!
Very nice! There are no words ...

My thanks to Mr. Uufflakke for his assistance in this great work
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agracier

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Re: Madrid - SCW Map
« Reply #19 on: October 21, 2010, 08:59:54 AM »

My congratulations Agracier!

Fantastic job!
I was shocked with realistic views on low-level flight.
Madrid is simply amazing. Certainly the most beautiful your map!
Very nice! There are no words ...

My thanks to Mr. Uufflakke for his assistance in this great work

The map does look best when flying up to 500m above ground level.

Thanks for your textures for airfields as well (not to mention your maps) ... they are a wonderful way of rendering airfields which goes way beyond just placing concrete or sand plates ...

So many members have contributed to providing aids and ideas for map making. Without their help it wouldn't be possible to make maps as they presently appear.

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PA_Sergei

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Re: Madrid - SCW Map
« Reply #20 on: October 21, 2010, 10:03:59 AM »

Note: the third missing object in your static.ini (buildings.House$]SEchurch10) is not a missing object but just a little bug. You can ignore that message as soon as it pops up again.  ;)

Negative... my missing object
Quote
Missing objects in your static.ini:

buildings.House$]SEchurch10

And I still can not record in FMB.

Help!!
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Riptide_One

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Re: Madrid - SCW Map
« Reply #21 on: October 21, 2010, 10:15:40 AM »

agracier and Uufflakke,

Madrid is pure magic! I installed it today and spent a little quality time with it. I did a little flying, crashed my plane twice (well that's one thing sims are for, seeing what you can and cannot get a way with), and a lot of just zooming in to see the details. I love the textures and the hilly contours of the land. Also, I like well populated maps, especially one where the objects are used so creatively as is the case with Madrid. Guys, you are both mod-champions. Thanks for the early Christmas gift!

Cheers,

Riptide
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PA_Sergei

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Re: Madrid - SCW Map
« Reply #22 on: October 21, 2010, 10:33:01 AM »

I can´t understand it.

I´ve fix the actor.statics (eraser ] of the bug object), the missing_objects shows no lost object but I still can not record in FMB


 >:( Any idea?
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agracier

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Re: Madrid - SCW Map
« Reply #23 on: October 21, 2010, 10:59:34 AM »

I can´t understand it.

I´ve fix the actor.statics (eraser ] of the bug object), the missing_objects shows no lost object but I still can not record in FMB

The static.ini checker is supposed to be useful for such cases ... but apparently not always.

I do seem to remember on a previous map, don't know which one, but in any case it sometimes helped to install the olive tree mod. Normally olive trees are part of fabianfreds trees objects and/or part of the Thailand map, but even so, installing the single olive tree mod did help in other cases.

Why not give it a try? It's just one object to install.
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