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Author Topic: Methods for making airfields  (Read 23661 times)

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|ZUTI|

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Re: Methods for making airfields
« Reply #36 on: November 15, 2010, 03:39:20 AM »

To make things perfectly clear, since I see that there is some confusion. You guys are mixing two things here:
- specifying friction areas
- using friction areas

For first point, you have two options:
- defined coordinates in map ini files
- making home bases as friction areas

For second you also have two options:
- using one of the two versions of friction MOD (STD and PTO compatible)
- using MDS

So, you DO NEED one of the above mods to be able to use friction. Default IL2 has zero idea about those extra entries in map ini files or mission files.
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SAS~Malone

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Re: Methods for making airfields
« Reply #37 on: November 15, 2010, 04:06:41 AM »

that's what i thought....there's no way the game knows what to do with those friction values unless you actually have the friction mod installed... ;)
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agracier

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Re: Methods for making airfields
« Reply #38 on: November 15, 2010, 04:53:27 AM »

that's what i thought....there's no way the game knows what to do with those friction values unless you actually have the friction mod installed... ;)

And installing the friction mod is so easy to do. It is less complicated than installing a new aircraft ... and like an aircraft it will work on ALL maps that include friction areas. You only need to install it once. I see no reason to contemplate not using it.

Just remember not to confuse the Friction Mod with the MDS mod ... you can install the Friction Mod independently of the MDS mod and so avoid all the issues involved with incompatibility of MDS with other mods.
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Avala

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Re: Methods for making airfields
« Reply #39 on: November 15, 2010, 08:15:40 AM »

Thank youuu!  :)

It is more clearer now.

Would be lovely if someone could also explain how to use auto pop tool, for us really stupid ones  :D
(auto pop is really beyond my small brains abilities)
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SAS~Malone

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Re: Methods for making airfields
« Reply #40 on: November 15, 2010, 08:45:33 AM »

Would be lovely if someone could also explain how to use auto pop tool, for us really stupid ones  :D
(auto pop is really beyond my small brains abilities)
yes, i'm one of those small-brained types, too...hopefully we can have a thread like this explaining it.....can be titled 'Autopop for Dummies'.... ;D
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Riptide_One

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Re: Methods for making airfields
« Reply #41 on: November 24, 2010, 08:04:49 AM »

Thanks to all for your contributions to this very interesting discussion. From it, I have learned how to alter the friction factor for a given airfield on a map where I have access to the its load.ini file. However, I use UP 2.1 which includes a number of mod-maps but does not provide, access to their load.ini file, at least, not to my knowledge. Is there a way I can change the friction factor for a given runway in a UP 2.1 mod-map?

Cheers,

Riptide
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agracier

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Re: Methods for making airfields
« Reply #42 on: November 24, 2010, 08:16:21 AM »

Thanks to all for your contributions to this very interesting discussion. From it, I have learned how to alter the friction factor for a given airfield on a map where I have access to the its load.ini file. However, I use UP 2.1 which includes a number of mod-maps but does not provide, access to their load.ini file, at least, not to my knowledge. Is there a way I can change the friction factor for a given runway in a UP 2.1 mod-map?

If it is a stock map, one of the standard game maps, then I guess there is not much you can do. But with any oter map, you should go to the following folders:

...MODS/mapmods/maps/ ...

where you should find a number of newly added map folders. Open any of the folders and find a file with a title 'load.ini' or something similar, like perhap 'load_summer.ini' or 'load_1024.ini' or some such. Open that .ini file with a text editor and IF that map has friction mod airfields, then all the way at the bottom there should be a section like this:

[AIRFIELDS]
  Airfield_001 = 195255.69 87367.9 196193.16 85869.21 2.45
  Airfield_002 = 237312.7 124822.63 238725.94 122906.76 2.45
  Airfield_003 = 130009.15 29660.79 131956.52 28967.24 1.90
  Airfield_004 = 240435.89 129704.28 242005.4 128883.14 2.05
  Airfield_005 = 230824.28 45762.61 232511.23 45245.03 2.00
  Airfield_006 = 194066.48 53893.92 195366.77 53692.52 2.25
  Airfield_007 = 270649.38 164114.98 271647.03 163861.83 2.15
  Airfield_008 = 252099.88 47611.69 254196.6 47080.79 2.45
  Airfield_009 = 189904.05 28940.25 192319.16 28459.01 2.05
  Airfield_010 = 235643.84 21058.39 237523.84 20455.95 2.05
  Airfield_011 = 228175.61 68928.28 230003.98 68291.28 2.15
  Airfield_012 = 288469.9 22797.55 290139.62 22427.73 2.15

If there is, and if there isn't then the map has no friction mod airfields, but if there is, you can edit the last 3 digits of any line. Standard friction value is 2.45 - and you can go up or down. Down giving less friction and thus an easier landing.

But remember, this works only if the maps already have friction airfields. There are not that many maps at the moment as far as I know. But surely more will be dded.
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Uzin

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Re: Methods for making airfields
« Reply #43 on: November 24, 2010, 09:12:59 AM »

@agracier:
small correction:
even if the load.ini of the map has not the [AIRFIELDS] section, you can add it to the end of load.ini file, and, having ZUTI's friction mod in your Mods folder, you can change friction of any airfield according to the readme procedure.
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agracier

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Re: Methods for making airfields
« Reply #44 on: November 24, 2010, 11:51:00 AM »

@agracier:
small correction:
even if the load.ini of the map has not the [AIRFIELDS] section, you can add it to the end of load.ini file, and, having ZUTI's friction mod in your Mods folder, you can change friction of any airfield according to the readme procedure.

Well yes you can I suppose, but then how will you ever know which specific part of the map area now has Friction airfields? It's no use just adding a series of numbers that are essentially map coordinates, if you cannot find them again on the map when flying.

So, unless you follow the procedure for setting friction areas and then mark those on a map in a clear manner so that you can find them while flying, there is little point in adding Friction airfields ...

What you can do, is place friction areas over existing airfields in a map, but what would be the point unless you were to change the airfield itself, primarily by removing groundplates? And that you can do in the map-maker. But once you know how to use a map-maker then you are in a whole different ballpark ...
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Uzin

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Re: Methods for making airfields
« Reply #45 on: November 24, 2010, 12:04:24 PM »

[

Well yes you can I suppose, but then how will you ever know which specific part of the map area now has Friction airfields? It's no use just adding a series of numbers that are essentially map coordinates, if you cannot find them again on the map when flying.
I am sorry for another remark, but you can mark the lowered friction area in a mission which you are building for either QMB or single mission or campaign, by simply placing known objects in FMB, at the corners of the area, you see. I have used similar technique when building some QMB missions, as far as I remember, at Singapore map, for group take off and landing of ac, using invisible runways (aka ships).
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agracier

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Re: Methods for making airfields
« Reply #46 on: November 24, 2010, 12:15:30 PM »

OK ... sorry about my ignorance of using this with individual missions ... never thought the friction mod could be used that way
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Uzin

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Re: Methods for making airfields
« Reply #47 on: November 24, 2010, 12:24:53 PM »

Just for reminder: the group take off of the flight of Ki-43
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