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Author Topic: Methods for making airfields  (Read 23945 times)

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Riptide_One

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Re: Methods for making airfields
« Reply #48 on: November 25, 2010, 06:11:38 PM »

Uzin,

Thanks for answering my question.

Cheers,

Riptide
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Uzin

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Re: Methods for making airfields
« Reply #49 on: November 26, 2010, 03:16:49 PM »

Fresh results of experimentation:
In connection with trying to help to Bombsaway elsewhere here, I installed HB_Atolls map . When trying there QMB mission by Gerax I have found that being Blue, flying A6M2, I am not able safely land the crate on the airfield on NE atoll, each landing finished with bumps. So I tried the lowering of the friction by inserting the lines:

[AIRFIELDS]
  Airfield_001 = 67992.37 75607.48 69486.74 74161.0 1.8
  Airfield_002 = 36932.86 30841.85 38244.65 29275.42 1.8

into the end of load.ini file of the map. Having the ZUTI's mod installed, now the landing is pleasant as never before. So it is the example of applying the friction mod to the map created formerly.
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Boosh

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Re: Methods for making airfields
« Reply #50 on: April 05, 2011, 05:23:09 PM »

Hey guys,

I've been working on a dogfight map based on the Palembang, Sumatra mod map, but I keep having issues with spawn points. How do I find out where they are so that I can build around them?
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spdr109

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Re: Methods for making airfields
« Reply #51 on: April 06, 2011, 03:41:35 AM »

Here is a great method to edit maps:

http://ultrapack.tuttovola.org/index.php/topic,1977.0.html

This should help to explain how to build an airfield:

https://www.sas1946.com/main/index.php/topic,14115.0.html
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