Updated 2014/05/31 (last update only for v4.12.2):Since this new improved version, the MOD is for v4.12.2 only!
New features formally released on 2014/05/31:
-Refuel and Rearm. Land your plane, set the chocks and choose the option in the Menu, and it will refuel and rearm your plane as it was when the misiĆ³n started.
-Three different models of HUD.
-All HUD indications are configurable from the Menu.Ok People,
first I thought about implementing this in the GUIPad (MiniMap), but later, and after some experimentation and comments of some members of SAS, I opted for the full integration into the Visual MOD. So here I present to you the "Game Menu":It is displayed with a key that currently you have to configure in the Controls settings. In the MISC section (the SAS ModAct 5 already has this implemented) you will find a "Game Menu" option that you have to assign. A suggestion is to use the Home key, typically not mapped in game. The Menu appears and disappears with the same key.
Now instead of the very complicated system of Mouse key combinations I had to implement to control the Stereo 3D features, practically everything (except values of Separation and Convergence) is controlled from easy and rational Menu Options.Several nice and easy accesable options now are available in the Menu:There are several options. Others will be added in the future. But it really allows us to have a more logical, efficient and modern approach to the control of many features of the game.
Regards,
PabloPrevious Post related to Real Follow, etc:
The new main feature of this version is something that really was lacking in the Il-2 Sturmovik game and that allows specially for filmmakers, etc., a much lively rendering for many situations. Real Follow:
The game only had the traditional external view (F2) which moved you to the exterior and that followed the position of the plane but pointing always in a fixed direction. The alternative was the follow (F8) view that in a very strange way (always vertically aligned and without tilt) followed your plane. So now I have implemented a Real Follow mode (it replaces the F2 and F8):
I developed a quite inertial behaviour for it which makes it quite real how the camera follows the plane. For those who haven't been following the development thread and don't know much about the MOD, etc., please consider that 95% of the answers you need are in a disordered sequence here:
The ReadMe.pdf included in the .rar is old but quite exhaustive and explains in a detailed and ordered way all what you may need to operate and configure the MOD. I took the time to write it, so please: read it if you don't know what to do.
I will not discuss the features or the basic configuration here, because it was quite analyzed in the quoted thread and everything is in the ReadMe. The main changes for this v7 are:
BugFixes and Additions on 2013/03/23: -New
HeadShake for Gunner Positions!!! This was something that due to a contradiction on Stock Game never worked. It was necessary to made a change in the FM to allow this to work. Inside the .rar you will see a folder called 00_PAL-VisualMODFixFM-v4111. IT IS BASED ON SAS AI Engine MOD 2.6RC. You need that MOD and load my fix over it. Without that combination, please don't try to activate it because the consequences could be a non-loading game. Without this you will have all the other functions but not so real Gunner Positions, nothing else.
-New
Sluggish response for Gunners (Turrets or manually handed Weapons). Much more real represents the non-instantaneous response on aiming.
Aparently this collaborates to make AI Snippers less exact. Still to be confirmed!.
-New
4 Levels of Stereocity (External, Cockpits, Gunners and Aims / Tubes) => Independent Settings for better Stereo Comfor in any condition of the game.
-New
Stereo Settings for all 4 Levels (External, Cockpits, Gunners and Aims / Tubes) are remembered by the Game. So Next Time you load Il-2 everything is as the last time used (no need to edit Conf.ini for Separation and Convergence).
-New
MOD Remembers Stereo Mode (or Stereo Disabled) => No need to set this either through Conf.ini.
-Now if plane is On Ground and in External View your sight is not aligned with the plane axis. So you see it as if being a person on-ground. When it gets out of land, the MOD starts to make the camera aligned with it. It shows to be much more reasonable this way.
-Now if you press "P" for Pause, and the view (this was particularly observable in External View) of the camera was inertially going to some position, it really frozens. Then you can reorient or whatever, but it stops repositioning when you pause the game.
Previous Change Log: -New
Real Follow Mode.
-New
6DOF for External Views.
-New
Fixed Padlock Mode which didn't have Stereo 3D.
-New
Includes Cockpit Change Wind Issue. Original Features of the Stereo (Visual) MOD: -Fully integrates TrackIR 6DOF MOD (you wont need an indepenent TrackIR 6DOF anymore). There were some isolated problems reported by users that didn't seem to be specifically related to this MOD.
-Fully integrates EcranWide (you wont need an independent EcranWide anymore). But in this case consider that some extra stuff that you were accustomed to (small fonts, small icons, etc.) would be needed by you. I have added the module Extras For EcranWide.rar that includes all that stuff.
-ScreenShots are possible in .jpg and .tga format in any Mode.
-Video captures are possible in most of the current Modes.
-ModeD has been made perfectly operative and will not conflict basically with any modern card.
-ModeC includes since v5 Final the chance of directly managing 3D Feature of nVIDIA cards (Quadro series). I still don't have such a card so I cannot effectively test it but it should work. For ATI or nVIDIA non-3D this mode will be a basic mode with auxiliary buffers and a slow one (not recommended).
Two Words on Installation: this MOD version superseeds any Visual MOD and MiniMap (GUIPad) MODs. I strongly suggest you to delete your previous MODs of this two types and then copy a clean set of the new Visual MOD 8.For new features now formally added to this released version, please read the post below in this same page, here:Credits:This Stereo 3D MOD by requirement of many users was adapted to support TrackIR 6DOF and EcranWide. Nonetheless I have implemented these two functions in a slightly different way, I would credit for the inspiration these MODders:
-
sHr for the mouse 6DOF (I use my previous reworked MOD of Mouse Headshaking 6DOF).
-
Josse and
CirX for the settings for Wide Monitor support.
-
Kegetys for TrackIR 6DOF (and different changes made by others as far as I know).
Aknowledgments:-X-Raptor
-Herra Tohtori
-cgagan
-gianlucabagatti
-phbrajon
-pditrich
Regards,
Pablo